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 grasp synthesis algorithm


A Benchmarking Study on Vision-Based Grasp Synthesis Algorithms

arXiv.org Artificial Intelligence

In this paper, we present a benchmarking study of vision-based grasp synthesis algorithms, each with distinct approaches, and provide a comparative analysis of their performance under different experimental conditions. In particular, we compare two machine-learning-based and two analytical algorithms to determine their strengths and weaknesses in different scenarios. In addition, we provide an open-source benchmarking tool developed from state-of-the-art benchmarking procedures and protocols to systematically evaluate different grasp synthesis algorithms. Our findings offer insights into the performance of the evaluated algorithms, which can aid in selecting the most appropriate algorithm for different scenarios.


Generalized Anthropomorphic Functional Grasping with Minimal Demonstrations

arXiv.org Artificial Intelligence

This article investigates the challenge of achieving functional tool-use grasping with high-DoF anthropomorphic hands, with the aim of enabling anthropomorphic hands to perform tasks that require human-like manipulation and tool-use. However, accomplishing human-like grasping in real robots present many challenges, including obtaining diverse functional grasps for a wide variety of objects, handling generalization ability for kinematically diverse robot hands and precisely completing object shapes from a single-view perception. To tackle these challenges, we propose a six-step grasp synthesis algorithm based on fine-grained contact modeling that generates physically plausible and human-like functional grasps for category-level objects with minimal human demonstrations. With the contact-based optimization and learned dense shape correspondence, the proposed algorithm is adaptable to various objects in same category and a board range of robot hand models. To further demonstrate the robustness of the framework, over 10K functional grasps are synthesized to train our neural network, named DexFG-Net, which generates diverse sets of human-like functional grasps based on the reconstructed object model produced by a shape completion module. The proposed framework is extensively validated in simulation and on a real robot platform. Simulation experiments demonstrate that our method outperforms baseline methods by a large margin in terms of grasp functionality and success rate. Real robot experiments show that our method achieved an overall success rate of 79\% and 68\% for tool-use grasp on 3-D printed and real test objects, respectively, using a 5-Finger Schunk Hand. The experimental results indicate a step towards human-like grasping with anthropomorphic hands.